Changes
Region impostors are now available for all of the Heterocera and Sansara continents. Try going there and looking around. You can see the Snowlands of Sansara from Hetrocera, and the mountains of Heterocera from Sansara. Impostor coverage of the grid is limited due to political problems. The land elevation data was provided by BonnieBots, which is no longer active. For details, see this technical note.
Sharpview is now using the Velopack installer, which Linden Lab is starting to use.
- The Linux download is an AppImage - move it somewhere from Downloads, mark it as executable, and run it.. There is no installation.
- The Windows download is an ordinary Setup.exe file. Click to install. There are no install options or dialogs. It's not a signed executable, and some versions of Windows may complain.
Known problems
- Because Sharpview is now trying to render the entire world at once, there are some problems with shadow resolution and artifacts.
- Cursor position may be slightly off vertically when running the Windows version under Linux on Wine on some devices. Look for this on the login screen and report if you see it.
- Clicking on objects is very coarse. It's using a bounding box around the entire prim. So get close and have a clear shot to the thing you are clicking on.
- Touching down after flying will not end "Fly" mode.
- Motion extrapolation across region crossings needs work. Motion is far too jerky.
- Frame rates vary too much. This is a problem with lock conflicts at the Rend3/WGPU level.
Working on that. Slightly improved in 0.10.0
- Open Simulator regions larger that 1024m x 1024m will cause an error, because the land mesh builder does not yet optimize large land meshes.
1024 x 1024 regions and smaller work.
Notes
- The four nearest regions are displayed. Objects are always shown at High level of detail.
The world looks good, but we pay for that in network bandwidth.
200Mb/sec is normal and 400Mb/sec is possible. If your Internet connection has data transfer limits,
this can result in high bills.
- If the viewer's cache is on a rotating hard disk, performance will be disappointing.
A solid-state disk is needed.
Unimplemented features
- Avatars are still blocks. Viewpoint is always first-person.
- Texture animation is unimplemented.
- New materials (PBR) are unimplemented.
- Teleports are unimplemented.
- Very little of the standard user interface is implemented.
- Windows and Linux are supported, but not, as yet, MacOS.
Reporting bugs
- If there's a panic, there should be a popup. Please take a screenshot
and send to "info@animats.com".
This test release is being made available to a few volunteers for initial testing. Please do not re-distribute. Use a low-value alt account when testing.
Report problems to info@animats.com. Please attach a screenshot of any panic messages. |