Falling Bodies


Animats

Release One, December 1997

www.animats.com


Contents


Notices

DISCLAIMER OF WARRANTY

THIS SOFTWARE AND MANUAL ARE SOLD "AS IS" AND WITHOUT WARRANTIES AS TO PERFORMANCE OR MERCHANTABILITY. THE SELLER'S SALESPERSONS MAY HAVE MADE STATEMENTS ABOUT THIS SOFTWARE. ANY SUCH STATEMENTS DO NOT CONSTITUTE WARRANTIES AND SHALL NOT BE RELIED ON BY THE BUYER IN DECIDING WHETHER TO PURCHASE THIS PROGRAM.

THIS PROGRAM IS SOLD WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES WHATSOEVER. BECAUSE OF THE DIVERSITY OF CONDITIONS AND HARDWARE UNDER WHICH THIS PROGRAM MAY BE USED, NO WARRANTY OF FITNESS FOR A PARTICULAR PURPOSE IS OFFERED. THE USER IS ADVISED TO TEST THE PROGRAM THOROUGHLY BEFORE RELYING ON IT. THE USER MUST ASSUME THE ENTIRE RISK OF USING THE PROGRAM. ANY LIABILITY OF SELLER OR MANUFACTURER WILL BE LIMITED EXCLUSIVELY TO PRODUCT REPLACEMENT OR REFUND OF THE PURCHASE PRICE.

This product is for use in education and entertainment. It has not been calibrated for forensic analysis, litigation support, or engineering design and should NOT be used for such purposes.

Animats' 30-day return policy

If you are not fully satisfied with Falling Bodies, you can return it to Animats for a full refund during the first 30 days after purchase. Return it to Animats, 999 Woodland Avenue, Menlo Park, CA, 94025.

Copyright warning and notice

THIS SOFTWARE AND MANUAL ARE BOTH PROTECTED BY U.S. COPYRIGHT LAW (TITLE 17 UNITED STATES CODE). UNAUTHORIZED REPRODUCTION AND/OR SALE MAY RESULT IN IMPRISONMENT OF UP TO ONE YEAR AND FINES OF UP TO $100,000 (17 USC 506). COPYRIGHT INFRINGERS MAY ALSO BE SUBJECT TO CIVIL LIABILITY.

Copyright (c) 1997 John Nagle / Animats. All Rights Reserved

Each purchased copy of the software gives you the right to run this program on ONE machine only. If you need extra copies, please contact Animats to purchase them. Quantity discounts are available. Running a single copy of the software on more than one machine will be considered a copyright violation, and Animats will take appropriate action.

If you install the software on a file server, so that it can be used by multiple computers at one time, you must buy as many copies of the software as could potentially be run simultaneously from the file server copy. Ordinarily, this number will be equal to the number of softimage|3D licenses you have purchased from Softimage.

You can make backup copies of the software as part of your ordinary file backup procedures. Making copies for other purposes is prohibited.
Because of the nature of the animation industry, we make this exception: you may, in a business emergency, make and use additional copies of the software provided that you 1) have already paid for at least one copy of the software, 2) contact Animats within 72 hours of so doing, and 3) pay the normal retail price + 10% for each additional copy you made. This provides you with some flexibility in a production crunch.

Piracy

The commercial version of the software is not copy-protected.

All legitimate copies of this software come in a shrink-wrapped box like this. If you come across a copy not in that form, it is a pirated copy, and we would like to know about it at piracy@animats.com. Any copy of Falling Bodies found on the Internet, other than the limited "demo" version, is pirated. Attempts to sell pirated copies commercially will be pursued as the criminal offenses they are.

Trademarks

softimage and softimage|3D are trademarks of Microsoft Corporation.
Animats, Falling Bodies, and www.animats.com are trademarks of Animats.
Quick Start

What's on the CD-ROM:

Installation:
The effect comes on a CD-ROM. It can only be installed onto an NT/Intel machine running Softimage 3.7 or later.

Brief installation instructions:

  1. Insert CD-ROM.
  2. Open a "SI3D Command Prompt" window.
  3. Type "E:\install". (assuming "E" is the CD-ROM drive)

This will install the effect and the "anatomy modules".

  1. The documentation and the databases will NOT be automatically installed, nor will the movies.
  1. Use DB Exchange in Softimage to copy the databases E:\anatomy" and "E:\fallingdemos" to some convenient place on your hard drive.
  1. Open one of the scenes in one of the new databases, and try "Motion->Effects->Falling Bodies". Watch.

Common installation problems

If you get error messages when you type install, the usual causes are

If you get an error message when running Falling Bodies for the first time, common causes are

Information for system administrators

The installer installs the effect in the "%SI_LOCATION%\3d\custom" directories. It does not alter any Softimage scripts, set any registry variables, or make any other environment changes. It does not install any DLLs other than the effect DLL "DynamicActor.DLL". The minimum privileges required to install the effect are write permission for the "%SI_LOCATION%\3d\custom" directory and its subdirectories. Minimum installation is about 5MB; the CD-ROM contains about 30MB of content.

The "uninstall" script will remove the files installed by the "install" script.


Using Falling Bodies

Possibilities

Falling Bodies is a system for simulating fall stunts, using physically correct dynamics. You can create actors in Softimage, along with scenery for them to fall off of and on to, drop them, and have realistic motion generated automatically. The general idea is that you animate the character yourself up to the beginning of the fall, and let Falling Bodies do the fall. Unlike most dynamics systems, in this one the hard cases work right, as you can see from the demos.

Running Falling Bodies

Running Falling Bodies is simple; there's one immediate effect:. Select some part, any part, of the actor, and then run Motion->Effects->Falling_Bodies. The effect brings up a dialog box:

It's simple because Falling Bodies is obtaining all the information it needs from Softimage itself.

The file name given must be the proper "Anatomy module" for the actor. The demo models already have the appropriate filenames associated with them, so you don't need to specify that. The number of frames to generate comes from the Softimage play control; it's the number left from the current play control position to the maximum on the play control.

When Falling Bodies runs, it looks like a renderer; a big window appears in front of the Softimage screen and shows the progress of the job, and when done, that window disappears and Softimage comes back.

Speed varies with the complexity of the problem. About 0.5 to 2 seconds per frame is typical, but some frames, usually the ones where some horrible collision is happening, take much longer. Progress messages appear in the "Falling Bodies progress" window.

To stop a simulation, just close the "Falling Bodies" window; the results so far will appear in Softimage.

Animating

Setting properties of models

Softimage models have the usual properties which can be set with Actor->Dynamics->Physical Properties.


These work with Falling Bodies much as they do with Softimage's own dynamics module, with the following differences:

Setting properties of joints

Joint rotation limits can be set with Motion->Constraint->Rotation Limits.


Usually, Damping Width should be zero. Everything else works normally.
The last two degrees of joint travel are reserved for Falling Bodies' springy limit stops. Allow an extra two degrees for this.

Gimbal joints (the first joints on all chains, and all joints on 3D chains) need to be protected from "gimbal lock", where the first and third axes of the joint align. All gimbal joints should have joint limits, preferably ones with less than +- 80 degrees of rotation on each axis.

[Version 1 NOTE] There's a problem with inverse kinematics and damping limits. Inverse kinematics will take joints out to the limit of the rotation limits. ("Damping width" doesn't help; it restricts FORWARD kinematics only. ) So don't take a joint all the way out to the limits with IK and then start Falling Bodies from that situation; Falling Bodies will complain that you've wound up its spring too tight.

Trouble

For help, mail support@animats.com.

Uninstalling

A batch file for uninstalling Falling Bodies, "UNINSTALL.BAT", is provided. The installer installs files, all of which begin with "Dyn", in various Softimage directories. It does not make any registry changes. The uninstaller removes the specific files installed by the installer. It does not remove the directory "%SI_LOCATION%\custom\Animats".
Dynamic Actor itself creates a directory "\temp\DynActor", in which it places various temporary files. This can be cleared at any time, and it will not become unduly large.

Credits


Anatomy modules


Each model you can simulate has an "anatomy module" that has the code needed for that simulation. These modules are files with the suffix ".dya". Anatomy modules are provided for humans and common animals. A Softimage database, "Anatomy", is provided which contains sample characters illustrating the use of each anatomy module. These examples can be used for guidance. If you start with one of those characters and modify it, you don't have to deal with anatomy module selection.

Stick figureEach anatomy module represents one "stick figure", like this one. For your own characters, the skeleton chains in your character must exactly match the joints in the anatomy module used. Sizes, masses, joint orientation, and such don't matter; all that must match is the basic skeleton structure - the joints and what they connect to. The skeleton structure of your character must match one of the available anatomy models. This document shows the "stick figures" of the standard anatomy modules, so you can pick the appropriate module.

Stick figure legend

Filled circle3 degree of freedom gimbal joints (rotate in X,Y,Z) - roots of all chains, all joints of 3D Softimage IK chains.
Filled square 1 degree of freedom pin joints (rotate in Z only) - non-root joints of 2D chains
Filled triangle Root joint of the character - can move freely in space.


New feature: In addition to the joints that match the stick figure, models can have some additional IK joints. Extra joints out at the ends of a limb, such as fingers and toes, are simply treated as rigid by Falling Bodies.

The anatomy modules are usually installed in the directory "%SI_LOCATION%\custom\Animats".

Anatomy modules are actually programs in machine code. The ability to build your own anatomy modules is not available at this time. (Generating anatomy modules is a process requiring several expensive software tools, including the SD/FAST system from Symbolic Dynamics, Inc.)

If you would like an anatomy module built for an unusual character, please contact Animats at support@animats.com. Custom anatomy modules can be generated. A fee may be charged.


Humans

Scene "human-simple",anatomy module "human-simple.dya"

This robot-looking character illustrates how joints work. Yellow spheres are 3 degree of freedom (gimbal) joints. Yellow cylinders are 1degree of freedom (pin) joints.
Simple human with jointsHuman-simple stick figure




Scene "human-shruggable", anatomy module "human-shruggable.dya"



Animals

Scene "mammal-tailed-simple", anatomy module "mammal-tailed-simple.dya"

A simple cartoon animal.



Aliens

According to a delightful article by Kurt Andersen in the New Yorker for July 14, 1997, there are six types of aliens in Hollywood:



A large, four-legged bug, loosely modeled after recent work from Tippett.



Other

"singlebody.dya"

The simplest possible anatomy module - no joints. Usable for any character, no matter how complex. The whole character will be treated as one rigid body.
Spinning topSingle root joint


Questions, hints, etc.

Questions already asked about Falling Bodies, with answers.

Common problems